Cast of Characters
Thadeus Aeducan – Billy
Pathox the Imposing – Quinn
Shere Khan – Tim
“Send” – Dean
Seth – Mike
Isabella – Robert
Isabella is in Ulfgar and can not locate any of her friends. She heads off to Prince Fifftiffnes’s Mansion. She speaks with the Prince and he tells her about a dream he had. It was a message from his gods. He says the group is trapped in the Dwarven Kingdom. The Prince pays for Isabella to use the Teleportation Circle.
The group, meanwhile, is trapped in the Dwarven Tomb. Pathox is trying to burn the walls with his Acid. Shere Khan is meditating. Thadeus begins praying to his gods. Seth examines the door and does a prayer to the Dwarven God, Torag. He gets a feeling and goes and asks Thadeus for a Ring or something proving his lineage. Thadeus gives him a ring. Seth does a powerful chant and then crushes the ring. The ground begins to rumble as the door begins to open. The group hears a great battle going on. When the doors finally open, The group sees the statues have slain many people watching the Tomb. Shere Khan then decides to kill the Drow who betrayed us. The group begins to sneak through the city trying to get to the Circle. They meet up with Send and Isabella. The group makes haste and takes the circle to Ulfgar.
The group arrives in Ulfgar and immediately head to the Temple to try and destroy the 3 Artifacts. No church will let them step foot on their grounds. The group then heads to the Princes Keep. When they arrive, They find soldiers are packing up supplies. The Prince approaches Shere Khan and tells him the Rakshasa are planning on invading the Village of Lapsilla with in two weeks. The Prince introduces us to his second in command, Rikshin. He tells us Rikshin will be accompanying us on our journey. We finish packing up the boat and head out.
On the boat, Seth finds an Illithid historian and learns of their culture and history. Rikshin approaches Shere Khan and asks him about why the Prince favors our group. Shere Khan states he can not tell the Prince’s secrets. Thadeus decides to spar with the Illithid soldiers. Isabella shape shifts in to a shark and follows the ship.
We arrive on shore six days later. The scouts approach us and learn the Rakshasa are using powerful beasts to turn the tide of battle. They want us to go take out these creatures while the Illithids help defend the village. They also want us to kill the Rakshasa but aren’t worried if we do not. Shere khan asks that they send a force ahead to help fortify the village.
The Illithid, Rikshin, decides to accompany us and brings 6 warriors with him. He does an ancient Illithid pledge and we set off. We travel quickly through the terrain thanks to Shere Khans knowledge of the area. We come across a group of scouts and decide to sneak past them. We get to the base of the mountain and begin climbing up.
Once we get to the top, we see Tigress’s tied to trees. They appear to have been torutred and left for dead. Shere Khan and Seth decide to go up and help these people. Seth does a burst but nothing happens. Then the trees begin to attack. During the fight, the Illithids turn on us. Shere Khan and Seth dispatch the general and the other Illithids look confused as the General reverts back to a Rakshasa. We end up dispatching all enemies.
We find Kukri (+3, +1 to hit and fire burst 2d6, 18308 gold), Lvl. 1 bag of holding (Inside is 11000 gold of jewelry, 6000 gold of relics, Wand of Magic Missiles two missiles 50 charges (750 gold), Idol of god worth 5000 gold, 6000 gold of trade gems.) Bottle with powerful creature trapped inside.
After the battle, Shere Khan tells the Illithids they need to make up for their betrayal by helping us fight. They agree to do fight for their honor. Seth and Send examine the bottle and learn the creature can be controlled. Seth decides to try and control the creature. He pops open the bottle and a tony worm appears. It then grows to a gigantic size. Seth takes control and names the worm Mathew. The creature accepts the name and Seth sends it back in the bottle.
We head out and pass some more patrols. We get to a giant encampment and the Illithids head off to gather intel. They learn one of the Rakshasa is heading off on his own. We see it heading in to a canyon. We decide to lay an ambush. So Thadeus and Send decide to climb up the cliff to the height advantage. The rest of the group heads in and is jumped by a giant bone golem. The fight begins and Seth summons Mathew and begins riding him. The group wears down the Golem and Mathew swallows it whole. The creature explodes in Mathews stomach and he throws up the remains. The remains come alive and form another Golem. At that time a group of Mages shoot Magic Missiles at Pathox, all but 3 fizzle out. Then a group of archers shoot at Thadeus, but only one hits him. Send gets excited and begins blowing both groups up with fireballs. Pathox summons a pit under the golem and it falls in. The Rakshasa appears and challenges Shere Khan. Shere khan is thrashing the Rakshasa and it tries to run away. Seth finds it and has Mathew breath flame on it.
We find Necklace of detect thought (), Wand of Lightning bolt lvl. 6 (13500 gold), Shirt of elven chain +2 (5150 gold), Four vials poison (DC 26 1d6 Con Loss, 1 roll), 5 hope diamonds (5000 gold a piece), Kukri +1 (2308 gold).
We get to the village in time to help repel the rest of the attack. The village has survived the onslaught. Shere Khan is heralded a hero to his people. We do learn one of the Rakshasa got away. The Illithids are willing to stay and help them repair the damage.